fun.ga

We make small games. The latest one is about a cult that worships the Metal Bird.

fun.ga is a small independent studio. autoMates, our latest game, is in closed alpha and plays in the browser.

autoMates: the followers’ faces round the fire’s glow, with the island’s huts

Our latest game · closed alpha

autoMates

A plane landed on the island once. Only the tail is left, and the islanders built a fire under it.

You never give anyone an order. You draw one-way Paths on the ground and the followers walk them. Where a Path passes a hut, whoever walks it picks something up, drops it off or gets to work. Grass becomes rope, rope becomes nets, and sooner or later everything goes into the fire.

The fire grows, its light pushes back the fog, and the people standing out in the dark come over and join. There are 78 of them, each with a name, a face and opinions about your Paths.

Alpha keys go out on Discord, a few at a time.

playautomates.comFollow on itch.io

Earlier games

Browser, Facebook, Android and Rune games from 2012 to 2024, several of them made for brands. Most can no longer be played, so the links go to pictures and trailers.

  • Spooky Cookie, two kids in Halloween costumes running past pumpkins and a ghost
    Spooky Cookie

    2023, for the Rune app. Third place at React Jam, fall 2023. A Halloween maze for several players, after Pac-Man and Bomberman: grab cookies, dodge ghosts and leave exploding pumpkins in your rivals' way.

  • Money Makers, an idle business game in an isometric city
    Money Makers

    2020, Android. An idle business game by Paweł: start with simple jobs, play the stock exchange, build an office and try to end up a millionaire.

  • Tap Tap West, a wild west village
    Tap Tap West

    2017, Android. An idle western by Paweł: mine, trade, build up a town, then raid other players for their resources.

  • Power of Two, number tiles on a board of an odd shape
    Power of Two

    2024, browser. 2048 made into a puzzle game: levels in episodes, boards of odd shapes, new kinds of tiles and a goal of its own for every level. Made for Backdrop Build, and still playable.

  • MooShells, a match-three game
    MooShells

    2015, Facebook. A match-three game on a sunny beach: match shells across a map of levels, with a cow on holiday lounging in a swim ring.

  • Matchunk, a mahjong puzzle game with a cat
    Matchunk

    2015, Facebook. Mahjong solitaire laid out as a path of 200 levels, made at Mohave Games in Warsaw.

  • Fast Fingers Contest, a typing game
    Fast Fingers Contest

    2013, Facebook. A typing race against ABBYY FineReader. Every typo costs you a finger, and your friends are the spare ones.

  • Kosmiczne miasteczko Actimela, a space city builder
    Actimel Space City

    2012, browser. A city builder in space for Actimel, made at VML Poland: houses, factories, crafting and neighbours. The first version took under three months.

  • Misja: Truskawki, a strawberry field defence game
    Mission: Strawberries

    2012, browser. Tower defence with no towers: keep the UFOs off the strawberry fields. A mini-game of the Space City.

  • Misja: Magazyn, a warehouse robot game
    Mission: Warehouse

    2012, browser. Sokoban with physics: a warehouse robot brings back as many packages as it can against the clock.

  • Misja: Hop Hop, a jumping game
    Mission: Hop Hop

    2012, browser. A climbing game in the spirit of Icy Tower, from a school yard up to space. One player ever reached the Matrix level.

What we like making

Small worlds, people with names and the music they make, mostly played in the browser.

Little worlds that run on their own

We grew up following one sack of flour from the mill to the bakery in The Settlers. We like economies you can watch: a town mining and trading in Tap Tap West, and in autoMates every coconut, rope and radio carried by a follower you can see.

People you know by name

We would rather you knew 78 followers than managed a million. In autoMates each one joins by name, has a face, a voice and opinions about your Paths, grumbles at whoever blocks the way and says good morning when you come back.

Rules you start to believe in

We like it when a game’s rules stop feeling like rules and turn into how the world works. In autoMates the plane’s tail is the Metal Bird, the fire is its Nest and the fog hides everyone who hasn’t joined yet, so walking a coconut to the fire feels like the obvious thing to do.

Music made by the game

In autoMates nothing plays from a playlist. Every hut has its own drum and plays it while someone works there, the fire hums a chord of whatever was burned, and the followers talk in a made-up language on the beat. A busy island sounds like a band, and a jammed one sounds like it too.

Short rules, long puzzles

We like a rule you get in a second and then turn over for an evening. Power of Two takes the merging of 2048 and gives every level a board of its own shape, new kinds of tiles and its own goal.

Made for the browser, out in the open

Most of what we make plays in a browser, built with the same React and TypeScript we use at work. Spooky Cookie took third place at React Jam, and its code, like Power of Two’s, is on GitHub for anyone who wants to see how a game is put together.

Who we are

Small enough to fit on one card each.

Alex Ilchenko

Alex Ilchenko

Game design, art, code and music

Senior software developer by day. Has loved city builders since SimCity and made browser and Facebook games from 2012 to 2015. Now he is making autoMates, its music included.

Paweł Woźniak

Paweł Woźniak

Games

Released Tap Tap West and Money Makers for Android under the funga name, between 2017 and 2020.

Say hello

We answer fastest on Discord. Press and other studios are welcome to write by email.